/*
* Copyright (C) 2021 Thomas Van Acker
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* This project is hosted on https://git.bitscuit.be/bitscuit/ReverseQuiz
*
*/
// Imports
const http = require("http");
const url = require("url");
const fs = require("fs");
const util = require("util");
const fetch = require("node-fetch");
// Vars
const hostname = "127.0.0.1"; // Enter your local IP address here
const port = 5000; // Enter a port number here
const STATE_LOBBY = 0;
const STATE_MANUAL = 10;
const STATE_WRITE = 20;
const STATE_PICK = 30;
const STATE_ANSWER = 40;
const STATE_END = 50;
var state = STATE_LOBBY;
var userSockets = [];
var userNames = [];
var userOK = [];
var questionNr = 0; // Current question
var questionsTotal = 10; // Total nr of questions
var questionData = {};
var questionCorrectAnswerIndex;
var answers;
const QUESTION_CATEGORIES = [9,15,16,17,18,19,20,22,23,27,28,30]; // Default enabled categories
var userWrite = [];
var userPick = [];
var userPoints = [];
var config = {
categories: [], // Filled in later
answerPreview: true,
timer: 60,
};
// Get question categories
function isCategoryEnabledByDefault(id){
return QUESTION_CATEGORIES.includes(id);
}
fetch("https://opentdb.com/api_category.php")
.then(res => res.json()) // Convert to JSON
.then(json => {
// Question loaded
console.log("Fetched question categories from OpenTDB");
console.log(json);
// TODO: check response code
// Save data
var cats = [];
for(var i=0; i {
// Parse url
const requrl = url.parse(req.url);
var reqpath = requrl.pathname;
if(reqpath == "/") reqpath = "/index.html";
// Respond to requests
try{
// Return requested page
res.statusCode = 200;
res.write(fs.readFileSync("html"+reqpath));
res.end();
}catch(error){
// 404 if page not found
res.statusCode = 404;
res.setHeader("Content-Type", "text/plain");
res.end("404 - Page Not Found");
}
});
// Create socket.io server
const io = require("socket.io")(server); // Can only be done when server is created
io.on("connection", (socket) => {
console.log("New user connected!");
// Init socket listeners
// Disconnect
socket.on("disconnect", () => {
console.log("User disconnected!");
// Remove from user lists
if(userSockets.indexOf(socket) != -1){
// When in users list
name = userNames[userSockets.indexOf(socket)];
userNames.splice(userSockets.indexOf(socket), 1);
userSockets.splice(userSockets.indexOf(socket), 1);
if(state == STATE_LOBBY){
// Send new lobby
userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
}else{
// Send disconnect message
userSockets.forEach(function(s){s.emit("DISCONNECT", name);});
}
}
});
// JOIN
socket.on("JOIN", (username) => {
console.log("JOIN request for "+username);
// Check if can enter in lobby
if(state == STATE_LOBBY){
// Add user to lists
userSockets.push(socket);
userNames.push(username);
console.log(userNames);
// Send lobby data
userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
// Send config to new user
socket.emit("CONFIG", {config: config});
}else{
// When can't enter
socket.emit("LOBBY_CLOSED");
}
});
// CONFIG
socket.on("CONFIG", (data) => {
console.log("CONFIG request");
// Update server config
config = data.config;
// Send new config to all users
userSockets.forEach(function(s){s.emit("CONFIG", {config: config});});
});
// START
socket.on("START", () => {
console.log("START request");
// Send START to all users
userSockets.forEach(function(s){s.emit("START");});
// Set state
state = STATE_MANUAL;
// Reset vars
questionNr = 0;
userPoints = [];
for(i=0; i {
ok(socket);
});
// WRITE
socket.on("WRITE", (data) => {
// When received write from player
// Check if empty
if(data.write == ""){
socket.emit("WRITE_REPLY", {error:"Please enter a false answer!"});
return;
}
// Check if valid
var valid = true;
valid = valid && data.write.toUpperCase() != questionData.correct_answer.toUpperCase();
for(i=0; i {
// When received pick form player
userPick[userSockets.indexOf(socket)] = id;
// Perform ok
ok(socket);
});
});
// Start HTTP server
server.listen(port, hostname, () => {
console.log("Server running at http://"+hostname+":"+port);
});
// Game methods
function next(){
// Go to next step of game
// Send LOADING
userSockets.forEach(function(s){s.emit("LOADING");});
if(state == STATE_MANUAL || state == STATE_ANSWER){
// Write
state = STATE_WRITE;
// Update vars
questionNr++;
userWrite = [];
for(i=0; i questionsTotal){
// End
state = STATE_END;
// Gather data
var sorted = [];
for(i=0; i b.score-a.score);
console.log(sorted);
var ranks = [];
var r = 1;
var ls = sorted[0].score;
for(i=0; i res.json()) // Convert to JSON
.then(json => {
// Question loaded
console.log("Question loaded!");
console.log(json);
// TODO: check response code
// Save data
questionData = json.results[0];
// Send question to players
userSockets.forEach(function(s){s.emit("WRITE", {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question});});
});
}
}else if(state == STATE_WRITE){
// Pick
state = STATE_PICK;
console.log("Preparing PICK");
// Send question and answers to players
answers = [];
for(i=0; i