318 lines
8.4 KiB
HTML
318 lines
8.4 KiB
HTML
<!--
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Copyright (C) <year> <name of author>
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <https://www.gnu.org/licenses/>.
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This project is hosted on https://git.bitscuit.be/bitscuit/BoxEscape
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-->
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<html>
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<head>
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<title>Box Escape</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href="https://fonts.googleapis.com/css?family=Raleway:400,300,600" rel="stylesheet" type="text/css">
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<link href="css/normalize.css" rel="stylesheet">
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<link href="css/skeleton.css" rel="stylesheet">
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<link href="css/extra.css" rel="stylesheet">
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<link href="css/fontawesome/css/all.css" rel="stylesheet">
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</head>
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<body style="padding-top: 10px;">
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<div id="main" class="container" style="text-align:center;">
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<h1>Box Escape</h1>
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<p>Please enter a username to get started with the game.</p>
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<input id="input_username" type="text" placeholder="Your username" />
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<button id="button_username" class="button button-primary"><i class="fas fa-check"></i></button>
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</div>
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<div class="footer">
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<p>Copyright © 2021 Thomas Van Acker<br/>Project hosted on <a href="https://git.bitscuit.be/bitscuit/BoxEscape">Gitscuit</a></p>
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</div>
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<!-- Socket.io stuff -->
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<script src="/socket.io/socket.io.js"></script>
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<script>
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// Start socket.io
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var socket = io();
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// Init vars
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var username;
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var guard; //If this player is the guard
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// Init listeners
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// Username submit
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document.getElementById("button_username").onclick = function(){
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// Submit username
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username = document.getElementById("input_username").value;
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socket.emit("JOIN", username);
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// Show loading page
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document.getElementById("main").innerHTML = "<p>Loading, please wait.</p>";
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}
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// Lobby change
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socket.on("LOBBY", function(users){
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var page = "<h1>Waiting for other players...</h1><button id='button_lobby_start' class='button button-primary'>Start game!</button><p>Currently in lobby:</p><ol>";
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for(var i=0; i<users.length; i++){
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page += "<li>"+users[i]+"</li>";
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}
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page += "</ol>";
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document.getElementById("main").innerHTML = page;
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// Lobby start button listener (can only be set when element is added to page
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document.getElementById("button_lobby_start").onclick = function(){
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// Send START to server
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socket.emit("START");
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// Show loading page
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document.getElementById("main").innerHTML = "<p>Loading, please wait.</p>";
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}
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// Disable button if not enough players
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if(users.length < 3){
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document.getElementById("button_lobby_start").style.display = "none";
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}
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});
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// LOBBY_CLOSED
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socket.on("LOBBY_CLOSED", function(){
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// When game busy
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var page = "";
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page += "<h1>Box Escape</h1><p>The lobby is currently closed. Please come back in a few moments.</p>";
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document.getElementById("main").innerHTML = page;
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});
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// LOADING
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socket.on("LOADING", function(){
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// Show loading screen
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document.getElementById("main").innerHTML = "<p>Loading, please wait.</p>";
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});
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// START
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socket.on("START", function(data){
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// Parse game data and show to user
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guard = data.guard;
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var page = "";
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if(guard){
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// When this player is the guard
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page += "<h1>Get ready!</h1>";
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page += "<p>You're the <b>guard</b>.</p>";
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page += "<p>You win if the prisoners open a box with a bomb.<br/>You lose if the prisoners manage to escape by finding the box with the key.</p>";
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page += "<button id='button_ok' class='button button-primary' onclick='button_ok()'>Let's begin!</button>";
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}else{
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// When player is not the guard
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page += "<h1>Get ready!</h1>";
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page += "<p>You're a <b>prisoner</b>.</p>";
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page += "<p>You win if a prisoner finds the box with the key.<br/>You lose if a prisoner opens a box with a bomb.</p>";
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page += "<p>The guard will try to deceive you to pick a box with a bomb.</p>";
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page += "<button id='button_ok' class='button button-primary' onclick='button_ok()'>Let's begin!</button>";
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}
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// Show page
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document.getElementById("main").innerHTML = page;
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});
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// PICK
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socket.on("PICK", (data) => {
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// When user needs to select a box to open
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var page = "";
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// Page title
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if(data.myTurn){
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page += "<h3>It's your turn!</h3>";
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page += "<p>Pick a box to open.</p>";
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}else{
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page += "<h3>It's "+data.currentUser+"'s turn!</h3>";
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page += "<p id='text_state'>"+data.currentUser+" is picking a box to open.</p>";
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}
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// Board
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page += "<div id='board'>";
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for(y=0; y<6; y++){
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page += "<div class='row'>";
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for(x=0; x<6; x++){
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page += "<div class='two columns'>";
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page += "<button class='button "+(data.myTurn ? "button-primary" : "")+" u-full-width' onclick='button_pick("+data.board[y][x].code+")' "+(data.myTurn ? "" : "disabled")+" "+(guard ? (data.board[y][x].type == 0 ? "" : (data.board[y][x].type == 1 ? "style='border-color: #02f416;'" : "style='border-color: red;'")) : "")+">"+data.board[y][x].code+""+(guard ? (data.board[y][x].type == 0 ? "" : (data.board[y][x].type == 1 ? " 🔑" : " 💣")) : "")+"</button>";
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page += "</div>";
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}
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page += "</div>";
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}
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page += "</div>";
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// Set page
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document.getElementById("main").innerHTML = page;
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});
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// Pick button clicked
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function button_pick(code){
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// When picked box
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socket.emit("PICK_REPLY", code);
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// Hide board
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document.getElementById("board").style.display = "none";
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}
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// TIP
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socket.on("TIP", (data) => {
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// When received tip or other player is viewing tip
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if(data.myTurn){
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// When my turn
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var page = "";
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page += "<h3>It's your turn!</h3>";
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page += "<p>You opened a box and found this tip:</p>";
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page += "<p><b>";
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page += data.tip;
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page += "</b></p>";
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page += "<button class='button button-primary' onclick='button_tip()'>Okay</button>";
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document.getElementById("main").innerHTML = page;
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}else{
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// When not my turn
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document.getElementById("text_state").innerHTML = data.currentUser+" is reading a tip.";
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}
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});
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// Tip button clicked
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function button_tip(){
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// Send message to server
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socket.emit("TIP_REPLY");
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}
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// STOP
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socket.on("STOP", function(data){
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// Game ends
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// Show page
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var page = "";
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if(data.win){
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page += "<h1>You win!</h1>";
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page += "<p>"+data.reason+"</p>";
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page += "<button class='button button-primary' onclick='button_restart()'>Restart game</button>";
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page += "<p>"+data.guard+" was the guard.</p>";
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}else{
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page += "<h1>You lose!</h1>";
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page += "<p>"+data.reason+"</p>";
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page += "<button class='button button-primary' onclick='button_restart()'>Restart game</button>";
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page += "<p>"+data.guard+" was the guard.</p>";
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}
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// Board
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page += "<div id='board'>";
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for(y=0; y<6; y++){
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page += "<div class='row'>";
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for(x=0; x<6; x++){
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page += "<div class='two columns'>";
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page += "<button class='button u-full-width' onclick='button_pick("+data.board[y][x].code+")' disabled "+(true ? (data.board[y][x].type == 0 ? "" : (data.board[y][x].type == 1 ? "style='border-color: #02f416;'" : "style='border-color: red;'")) : "")+">"+data.board[y][x].code+""+(data.board[y][x].type == 0 ? "" : (data.board[y][x].type == 1 ? " 🔑" : " 💣"))+"</button>";
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page += "</div>";
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}
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page += "</div>";
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}
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page += "</div>";
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document.getElementById("main").innerHTML = page;
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});
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// Restart button clicked
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function button_restart(){
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// Join the lobby
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socket.emit("JOIN", username);
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}
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// OK button pressed
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function button_ok(){
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// Disable button
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document.getElementById("button_ok").disabled = true;
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document.getElementById("button_ok").classList.remove("button-primary");
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// Send OK to server
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socket.emit("OK");
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}
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// OK_REPLY
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socket.on("OK_REPLY", (data) => {
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// Check if already sent OK
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if(document.getElementById("button_ok").disabled){
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// Parse data and set ok button text
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users = data.users;
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var text = "";
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if(users.length == 1){
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text = "Waiting for "+users[0];
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}else{
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text = "Waiting for "+users.length+" players";
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}
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document.getElementById("button_ok").innerHTML = text;
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}
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});
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// DISCONNECT
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socket.on("DISCONNECT", function(name){
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// When player disconnected
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alert(name+" left the game");
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});
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</script>
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</body>
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</html>
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