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<!--
Copyright (C) 2021 Thomas Van Acker
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see < https: / / www . gnu . org / licenses / > .
This project is hosted on https://git.bitscuit.be/bitscuit/ReverseQuiz
-->
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< html >
< head >
< title > Reverse Quiz< / title >
< meta name = "viewport" content = "width=device-width, initial-scale=1" >
< link href = "https://fonts.googleapis.com/css?family=Raleway:400,300,600" rel = "stylesheet" type = "text/css" >
< link href = "css/normalize.css" rel = "stylesheet" >
< link href = "css/skeleton.css" rel = "stylesheet" >
< link href = "css/extra.css" rel = "stylesheet" >
< link href = "css/fontawesome/css/all.css" rel = "stylesheet" >
< / head >
< body style = "padding-top: 10px;" >
< div id = "main" class = "container" style = "text-align:center;" >
< h1 > Reverse Quiz< / h1 >
< p > Please enter a username to get started with the game.< / p >
< input id = "input_username" type = "text" placeholder = "Your username" / >
< button id = "button_username" class = "button button-primary" > < i class = "fas fa-check" > < / i > < / button >
< / div >
< div class = "footer" >
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< p > Copyright © 2021 Thomas Van Acker< br / > Project hosted on < a href = "https://git.bitscuit.be/bitscuit/ReverseQuiz" > Gitscuit< / a > < / p >
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< / div >
<!-- Socket.io stuff -->
< script src = "/socket.io/socket.io.js" > < / script >
< script >
// Start socket.io
var socket = io();
// Init vars
var username;
var RANK_ICONS = ["🥇 ","🥈 ","🥉 "];
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var config = {
categories: [],
answerPreview: true,
timer: 60,
};
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// Init listeners
// Username submit
document.getElementById("button_username").onclick = function(){
// Submit username
username = document.getElementById("input_username").value;
socket.emit("JOIN", username);
// Show loading page
document.getElementById("main").innerHTML = "< p > Loading, please wait.< / p > ";
}
// Lobby change
socket.on("LOBBY", function(users){
var page = "< h1 > Waiting for other players...< / h1 > < button id = 'button_lobby_start' class = 'button button-primary' > < i class = 'fas fa-play' > < / i > Start game!< / button > < p > Currently in lobby:< / p > < ol > ";
for(var i=0; i< users.length ; i + + ) {
page += "< li > "+users[i]+"< / li > ";
}
page += "< / ol > ";
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// Config area
page += "< div id = 'config' > < / div > ";
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document.getElementById("main").innerHTML = page;
// Lobby start button listener (can only be set when element is added to page
document.getElementById("button_lobby_start").onclick = function(){
// Send START to server
socket.emit("START");
// Show loading page
document.getElementById("main").innerHTML = "< p > Loading, please wait.< / p > ";
}
// Disable button if not enough players
if(users.length < 2 ) {
document.getElementById("button_lobby_start").style.display = "none";
}
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reconstructConfig();
});
// CONFIG
function updateConfig(){
// Create new config from inputs
c = {
categories: [],
timer: 60,
answerPreview: true,
}
// Get categories
for(var i=0; i< config.categories.length ; i + + ) {
var cat = {
id: config.categories[i].id,
name: config.categories[i].name,
enabled: config.categories[i].enabled,
};
cat.enabled = document.getElementById("config-categories-"+cat.id).checked;
c.categories.push(cat);
}
// Get timer
c.timer = document.getElementById("config-timer").value;
// Get preview
c.answerPreview = document.getElementById("config-preview").checked;
// Send to server
socket.emit("CONFIG", {config: c});
}
function reconstructConfig(){
var page = "";
page += "< hr > ";
page += "< h3 > Game Config< / h3 > ";
page += "< div > ";
page += "< h5 > Timer< / h5 > ";
page += "< p > Number of seconds each player has to complete each step of the game.< / p > ";
page += "< input type = 'number' name = 'config-timer' id = 'config-timer' value = '"+config.timer+"' onchange = 'updateConfig()' / > ";
page += "< / div > ";
page += "< hr > ";
page += "< div > ";
page += "< h5 > Answer Preview< / h5 > ";
page += "< p > Whether to display one of the possible answers to a question while writing false answers. This may help with formatting of the false answers.< / p > ";
page += "< span > ";
page += "< input type = 'checkbox' name = 'config-preview' id = 'config-preview' " + ( config . answerPreview ? " checked " : " " ) + " onchange = 'updateConfig()' / > ";
page += "< label for = 'config-preview' > Answer Preview< / label > ";
page += "< / span > ";
page += "< / div > ";
page += "< hr > ";
page += "< div > ";
page += "< h5 > Categories< / h5 > ";
for(var i=0; i< config.categories.length ; i + + ) {
page += "< span > ";
page += "< input type = 'checkbox' name = 'config-categories' id = 'config-categories-"+config.categories[i].id+"' value = '"+config.categories[i].id+"' " + ( config . categories [ i ] . enabled ? " checked " : " " ) + " onchange = 'updateConfig()' / > ";
page += "< label for = 'config-categories-"+config.categories[i].id+"' > "+config.categories[i].name+"< / label > ";
page += "< / span > ";
page += "< br > ";
}
page += "< / div > ";
document.getElementById("config").innerHTML = page;
}
socket.on("CONFIG", function(data){
config = data.config;
reconstructConfig();
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});
// LOBBY_CLOSED
socket.on("LOBBY_CLOSED", function(){
// When game busy
var page = "";
page += "< h1 > Reverse Quiz< / h1 > < p > The lobby is currently closed. Please come back in a few moments.< / p > ";
document.getElementById("main").innerHTML = page;
});
// LOADING
socket.on("LOADING", function(){
// Show loading screen
document.getElementById("main").innerHTML = "< p > Loading, please wait.< / p > ";
});
// START
socket.on("START", function(data){
// Parse game data and show to user
var page = "";
page += "< h1 > Get ready!< / h1 > ";
page += "< p > The game is about to begin.< / p > ";
page += "< p > Come up with false answers to a trivia quiz question to fool the other players. Afterwards, find the correct answer to the question, but don't get fooled by your friends wrong answers.< / p > ";
page += "< p > If you answer a question correctly, you gain 3 points. If someone else thought your false answer was correct, you gain 1 point. Get the most points to win the game!< / p > ";
page += "< button id = 'button_ok' class = 'button button-primary' onclick = 'button_ok()' > < i class = 'fas fa-arrow-right' > < / i > Let's begin!< / button > ";
// Show page
document.getElementById("main").innerHTML = page;
});
// WRITE
socket.on("WRITE", function(data){
// Received new question
var page = "";
page += "< p > Question "+data.questionNr+" of "+data.questionsTotal+"< / p > ";
page += "< h4 > "+data.question+"< / h4 > ";
page += "< p > Enter a < b > false< / b > answer.< / p > ";
page += "< input type = 'text' placeholder = 'Wrong answer' id = 'input_write' / > < br / > ";
page += "< p id = 'text_write_error' style = 'display: none; color: #BB2266; ' > < / p > ";
page += "< button id = 'button_ok' class = 'button button-primary' onclick = 'button_write()' > < i class = 'fas fa-check' > < / i > Submit< / button > ";
// Show page
document.getElementById("main").innerHTML = page;
});
// WRITE button pressed
function button_write(){
// Disable button and input
document.getElementById("button_ok").disabled = true;
document.getElementById("button_ok").classList.remove("button-primary");
document.getElementById("input_write").disabled = true;
// Hide error text
document.getElementById("text_write_error").style.display = "none";
// Send OK to server
socket.emit("WRITE", {write:document.getElementById("input_write").value});
}
socket.on("WRITE_REPLY", function(data){
// When something wrong with write
// Enable button and input
document.getElementById("button_ok").disabled = false;
document.getElementById("button_ok").classList.add("button-primary");
document.getElementById("input_write").disabled = false;
// Show message
document.getElementById("text_write_error").innerHTML = "< i class = 'fas fa-exclamation-triangle' > < / i > "+data.error;
document.getElementById("text_write_error").style.display = "block";
});
// PICK
socket.on("PICK", function(data){
// Received all possible answers
var page = "";
page += "< p > Question "+data.questionNr+" of "+data.questionsTotal+"< / p > ";
page += "< h4 > "+data.question+"< / h4 > ";
page += "< div id = 'pick_buttons' > ";
page += "< p > Select the < b > correct< / b > answer.< / p > ";
for(y=0; y< data.answers.length / 4 + 1 ; y + + ) {
page += "< div class = 'row' > ";
for(x=0; x< Math.min ( 4 , data . answers . length-y * 4 ) ; x + + ) {
page += "< div class = 'three columns' > ";
page += "< button class = 'button button-primary u-full-width' onclick = 'button_pick("+(y*4+x)+")' > ";
page += data.answers[y*4+x];
page += "< / button > ";
page += "< / div > ";
}
page += "< / div > ";
}
page += "< / div > ";
// Show page
document.getElementById("main").innerHTML = page;
});
// PICK button
function button_pick(id){
// Disable all buttons and show waiting text
document.getElementById("pick_buttons").innerHTML = "< button class = 'button' id = 'button_ok' disabled > Loading...< / button > ";
// Send to server
socket.emit("PICK", id);
}
// ANSWER
socket.on("ANSWER", function(data){
// Received answer
var page = "";
page += "< p > Question "+data.questionNr+" of "+data.questionsTotal+"< / p > ";
page += "< h4 > "+data.question+"< / h4 > ";
page += "< p > Correct answer: < b > "+data.answers[data.correctAnswer]+"< / b > < / p > ";
// Table with results
page += "< table class = 'u-full-width' > ";
page += "< thead > ";
page += "< th > < / th > ";
page += "< th > < / th > ";
page += "< th > Answered< / th > ";
page += "< th > Wrote< / th > ";
page += "< th > Change< / th > ";
page += "< th > Points< / th > ";
page += "< / thead > ";
page += "< tbody > ";
for(i=0; i< data.usernames.length ; i + + ) {
page += "< tr > ";
page += "< td > "+data.usernames[i]+"< / td > ";
page += "< td > "+(data.userPick[i] == data.correctAnswer ? "< i class = 'fas fa-check' style = 'color: #22BB66;' > < / i > " : "< i class = 'fas fa-times' style = 'color: #BB2266;' > < / i > ")+"< / td > ";
page += "< td > "+data.answers[data.userPick[i]]+"< / td > ";
page += "< td > "+data.userWrite[i]+"< / td > ";
page += "< td > +"+data.pointsDiff[i]+"< / td > ";
page += "< td > "+data.userPoints[i]+"< / td > ";
page += "< / tr > ";
}
page += "< / tbody > ";
page += "< / table > ";
// Button to continue
page += "< button class = 'button button-primary' id = 'button_ok' onclick = 'button_ok()' > < i class = 'fas fa-arrow-right' > < / i > Next< / button > ";
// Show page
document.getElementById("main").innerHTML = page;
});
// STOP
socket.on("STOP", function(data){
// Game ends
// Show page
var page = "";
page += "< h1 > We're done!< / h1 > ";
page += "< p > All questions were answered. Let's see who's the winner!< / p > ";
// Scoreboard
page += "< table class = 'u-full-width' > ";
page += "< thead > ";
page += "< th > #< / th > ";
page += "< th > Username< / th > ";
page += "< th > Points< / th > ";
page += "< / thead > ";
page += "< tbody > ";
for(i=0; i< data.ranks.length ; i + + ) {
page += "< tr > ";
page += "< td > "+(data.ranks[i].rank < = 3 ? RANK_ICONS[data.ranks[i].rank-1] : data.ranks[i].rank)+"< / td > ";
page += "< td > "+data.ranks[i].name+"< / td > ";
page += "< td > "+data.ranks[i].score+"< / td > ";
page += "< / tr > ";
}
page += "< / tbody > ";
page += "< / table > ";
page += "< button class = 'button button-primary' onclick = 'button_restart()' > < i class = 'fas fa-redo' > < / i > Restart game< / button > ";
document.getElementById("main").innerHTML = page;
});
// Restart button clicked
function button_restart(){
// Join the lobby
socket.emit("JOIN", username);
}
// OK button pressed
function button_ok(){
// Disable button
document.getElementById("button_ok").disabled = true;
document.getElementById("button_ok").classList.remove("button-primary");
// Send OK to server
socket.emit("OK");
}
// OK_REPLY
socket.on("OK_REPLY", (data) => {
// Check if already sent OK
if(document.getElementById("button_ok").disabled){
// Parse data and set ok button text
users = data.users;
var text = "< i class = 'fas fa-spinner fa-pulse' > < / i > ";
if(users.length == 1){
text += "Waiting for "+users[0];
}else if(users.length == 2){
text += "Waiting for "+users[0]+" and "+users[1];
}else{
text += "Waiting for "+users.length+" players";
}
document.getElementById("button_ok").innerHTML = text;
}
});
// DISCONNECT
socket.on("DISCONNECT", function(name){
// When player disconnected
alert(name+" left the game");
});
< / script >
< / body >
< / html >