updated category selection logic

This commit is contained in:
bitscuit 2022-12-30 20:51:51 +01:00
parent 43186ddc9c
commit 99af47d017
1 changed files with 12 additions and 1 deletions

13
main.js
View File

@ -56,6 +56,7 @@ var config = {
answerPreview: true,
timer: 60,
};
var enabledCategories = [];
// Get question categories
function isCategoryEnabledByDefault(id){
@ -188,6 +189,14 @@ io.on("connection", (socket) => {
userPoints.push(0);
}
enabledCategories = [];
for(var i=0; i<config.categories.length; i++){
if(config.categories[i].enabled){
enabledCategories.push(config.categories[i].id);
}
}
enabledCategories.sort(() => rand(0, 100));
// Send game data
var dataUser = {usernames:userNames, questionsTotal:questionsTotal};
for(i=0; i<userSockets.length; i++){
@ -325,7 +334,9 @@ function next(){
}else{
// Load new question
console.log("Loading new question...");
var category = QUESTION_CATEGORIES[rand(0, QUESTION_CATEGORIES.length)];
var category = enabledCategories[questionNr % enabledCategories.length];
fetch("https://opentdb.com/api.php?amount=1&type=multiple&category="+category)
.then(res => res.json()) // Convert to JSON
.then(json => {