ReverseQuiz/main.js

483 lines
11 KiB
JavaScript

/*
* Copyright (C) 2021 Thomas Van Acker
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*
* This project is hosted on https://git.bitscuit.be/bitscuit/ReverseQuiz
*
*/
// Imports
const http = require("http");
const url = require("url");
const fs = require("fs");
const util = require("util");
const fetch = require("node-fetch");
// Vars
const hostname = "127.0.0.1"; // Enter your local IP address here
const port = 5000; // Enter a port number here
const STATE_LOBBY = 0;
const STATE_MANUAL = 10;
const STATE_WRITE = 20;
const STATE_PICK = 30;
const STATE_ANSWER = 40;
const STATE_END = 50;
var state = STATE_LOBBY;
var userSockets = [];
var userNames = [];
var userOK = [];
var questionNr = 0; // Current question
var questionsTotal = 10; // Total nr of questions
var questionData = {};
var questionCorrectAnswerIndex;
var answers;
const QUESTION_CATEGORIES = [9,15,16,17,18,19,20,22,23,27,28,30]; // Default enabled categories
var userWrite = [];
var userPick = [];
var userPoints = [];
var config = {
categories: [], // Filled in later
answerPreview: true,
timer: 60,
};
var enabledCategories = [];
// Get question categories
function isCategoryEnabledByDefault(id){
return QUESTION_CATEGORIES.includes(id);
}
fetch("https://opentdb.com/api_category.php")
.then(res => res.json()) // Convert to JSON
.then(json => {
// Question loaded
console.log("Fetched question categories from OpenTDB");
console.log(json);
// TODO: check response code
// Save data
var cats = [];
for(var i=0; i<json.trivia_categories.length; i++){
cats.push({
id: json.trivia_categories[i].id,
name: json.trivia_categories[i].name,
enabled: isCategoryEnabledByDefault(json.trivia_categories[i].id),
});
}
config.categories = cats;
console.log(config);
});
// Create HTTP server
const server = http.createServer((req, res) => {
// Parse url
const requrl = url.parse(req.url);
var reqpath = requrl.pathname;
if(reqpath == "/") reqpath = "/index.html";
// Respond to requests
try{
// Return requested page
res.statusCode = 200;
res.write(fs.readFileSync("html"+reqpath));
res.end();
}catch(error){
// 404 if page not found
res.statusCode = 404;
res.setHeader("Content-Type", "text/plain");
res.end("404 - Page Not Found");
}
});
// Create socket.io server
const io = require("socket.io")(server); // Can only be done when server is created
io.on("connection", (socket) => {
console.log("New user connected!");
// Init socket listeners
// Disconnect
socket.on("disconnect", () => {
console.log("User disconnected!");
// Remove from user lists
if(userSockets.indexOf(socket) != -1){
// When in users list
name = userNames[userSockets.indexOf(socket)];
userNames.splice(userSockets.indexOf(socket), 1);
userSockets.splice(userSockets.indexOf(socket), 1);
if(state == STATE_LOBBY){
// Send new lobby
userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
}else{
// Send disconnect message
userSockets.forEach(function(s){s.emit("DISCONNECT", name);});
}
}
});
// JOIN
socket.on("JOIN", (username) => {
console.log("JOIN request for "+username);
// Check if can enter in lobby
if(state == STATE_LOBBY){
// Add user to lists
userSockets.push(socket);
userNames.push(username);
console.log(userNames);
// Send lobby data
userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
// Send config to new user
socket.emit("CONFIG", {config: config});
}else{
// When can't enter
socket.emit("LOBBY_CLOSED");
}
});
// CONFIG
socket.on("CONFIG", (data) => {
console.log("CONFIG request");
// Update server config
config = data.config;
// Send new config to all users
userSockets.forEach(function(s){s.emit("CONFIG", {config: config});});
});
// START
socket.on("START", () => {
console.log("START request");
// Send START to all users
userSockets.forEach(function(s){s.emit("START");});
// Set state
state = STATE_MANUAL;
// Reset vars
questionNr = 0;
userPoints = [];
for(i=0; i<userSockets.length; i++){
userPoints.push(0);
}
enabledCategories = [];
for(var i=0; i<config.categories.length; i++){
if(config.categories[i].enabled){
enabledCategories.push(config.categories[i].id);
}
}
enabledCategories.sort(() => rand(0, 100));
// Send game data
var dataUser = {usernames:userNames, questionsTotal:questionsTotal};
for(i=0; i<userSockets.length; i++){
userSockets[i].emit("START", dataUser);
}
console.log("Game data sent!");
// Reset OK
userOK = [];
for(i=0; i<userSockets.length; i++){
userOK[i] = false;
}
});
// OK
socket.on("OK", () => {
ok(socket);
});
// WRITE
socket.on("WRITE", (data) => {
// When received write from player
// Check if empty
if(data.write == ""){
socket.emit("WRITE_REPLY", {error:"Please enter a false answer!"});
return;
}
// Check if valid
var valid = true;
valid = valid && data.write.toUpperCase() != questionData.correct_answer.toUpperCase();
for(i=0; i<questionData.incorrect_answers.length; i++){
valid = valid && data.write.toUpperCase() != questionData.incorrect_answers[i].toUpperCase();
}
for(i=0; i<userWrite.length; i++){
valid = valid && data.write.toUpperCase() != userWrite[i].toUpperCase();
}
// Send error message if invalid
if(!valid){
socket.emit("WRITE_REPLY", {error:"This answer already exists!"});
return;
}
// Add to list
userWrite[userSockets.indexOf(socket)] = data.write;
// Perform ok
ok(socket);
});
// PICK
socket.on("PICK", (id) => {
// When received pick form player
userPick[userSockets.indexOf(socket)] = id;
// Perform ok
ok(socket);
});
});
// Start HTTP server
server.listen(port, hostname, () => {
console.log("Server running at http://"+hostname+":"+port);
});
// Game methods
function next(){
// Go to next step of game
// Send LOADING
userSockets.forEach(function(s){s.emit("LOADING");});
if(state == STATE_MANUAL || state == STATE_ANSWER){
// Write
state = STATE_WRITE;
// Update vars
questionNr++;
userWrite = [];
for(i=0; i<userSockets.length; i++){
userWrite.push("");
}
userPick = [];
for(i=0; i<userSockets.length; i++){
userPick.push("");
}
// Stop if got all questions
if(questionNr > questionsTotal){
// End
state = STATE_END;
// Gather data
var sorted = [];
for(i=0; i<userNames.length; i++){
sorted.push({name:userNames[i], score:userPoints[i]});
}
sorted.sort((a,b) => b.score-a.score);
console.log(sorted);
var ranks = [];
var r = 1;
var ls = sorted[0].score;
for(i=0; i<sorted.length; i++){
if(sorted[i].score < ls){
r = i+1;
ls = sorted[i].score;
}
ranks.push({name:sorted[i].name, score:sorted[i].score, rank:r});
}
console.log(ranks);
// Send data
var data = {ranks:ranks};
userSockets.forEach(function(s){s.emit("STOP", data);});
// Reset vars
state = STATE_LOBBY;
userSockets = [];
userNames = [];
}else{
// Load new question
console.log("Loading new question...");
var category = enabledCategories[questionNr % enabledCategories.length];
fetch("https://opentdb.com/api.php?amount=1&type=multiple&category="+category)
.then(res => res.json()) // Convert to JSON
.then(json => {
// Question loaded
console.log("Question loaded!");
console.log(json);
// TODO: check response code
// Save data
questionData = json.results[0];
// Send question to players
userSockets.forEach(function(s){s.emit("WRITE", {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question});});
});
}
}else if(state == STATE_WRITE){
// Pick
state = STATE_PICK;
console.log("Preparing PICK");
// Send question and answers to players
answers = [];
for(i=0; i<questionData.incorrect_answers.length; i++){
answers.splice(rand(0, answers.length+1), 0, questionData.incorrect_answers[i]);
}
for(i=0; i<userWrite.length; i++){
answers.splice(rand(0, answers.length+1), 0, userWrite[i]);
}
questionCorrectAnswerIndex = rand(0, answers.length+1);
answers.splice(questionCorrectAnswerIndex, 0, questionData.correct_answer);
console.log(answers);
// Send
var data = {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question, answers:answers};
userSockets.forEach(function(s){s.emit("PICK", data);});
console.log(data);
}else if(state == STATE_PICK){
// Answer
state = STATE_ANSWER;
console.log("Preparing ANSWER");
// Update points
var pointsDiff = [];
for(i=0; i<userSockets.length; i++){
pointsDiff.push(0);
}
for(i=0; i<userSockets.length; i++){
// Check if correct
if(userPick[i] == questionCorrectAnswerIndex){
userPoints[i] += 3;
pointsDiff[i] += 3;
}
// Check writes
for(j=0; j<userWrite.length; j++){
if(answers[userPick[i]].toUpperCase() == userWrite[j].toUpperCase() && i != j){
userPoints[j] += 1;
pointsDiff[j] += 1;
}
}
}
// Send data to players
var data = {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question, answers:answers, correctAnswer:questionCorrectAnswerIndex, userPick:userPick, userWrite:userWrite, userPoints:userPoints, pointsDiff:pointsDiff, usernames:userNames};
userSockets.forEach(function(s){s.emit("ANSWER", data);});
console.log(data);
}
}
function ok(socket){
// Set OK for this player
userOK[userSockets.indexOf(socket)] = true;
// Check if everybody OK
var OK = true;
for(i=0; i<userOK.length; i++){
OK = OK && userOK[i];
}
// Send OK data
var waitingFor = [];
for(i=0; i<userOK.length; i++){
if(!userOK[i]) waitingFor.push(userNames[i]);
}
var dataOK = {users:waitingFor};
userSockets.forEach(function(s){s.emit("OK_REPLY", dataOK)});
// Perform next step if OK
if(OK){
// Reset OK
userOK = [];
for(i=0; i<userSockets.length; i++){
userOK[i] = false;
}
// Next step
next();
}
}
// Helper methods
function rand(min, max){
return Math.floor(Math.random()*(max-min) + min);
}