Adjusted code to the new game mechanics

This commit is contained in:
bitscuit 2021-03-13 10:02:53 +01:00
parent 1db5081e6a
commit e67a331d33
6 changed files with 502 additions and 98 deletions

3
.gitignore vendored
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@ -1,3 +1,6 @@
# ---> Vim
*.swp
# ---> Node
# Logs
logs

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@ -17,3 +17,12 @@ tr.clickable:hover{
color: #aaa;
text-align: center;
}
.story{
text-align: center;
margin-bottom: 30px;
}
.story h5{
margin: 0px;
}

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@ -13,11 +13,11 @@
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
This project is hosted on https://git.bitscuit.be/bitscuit/ReverseQuiz
This project is hosted on https://git.bitscuit.be/bitscuit/Scrawl
-->
<html>
<head>
<title>Reverse Quiz</title>
<title>Scrawl</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
@ -31,14 +31,14 @@
</head>
<body style="padding-top: 10px;">
<div id="main" class="container" style="text-align:center;">
<h1>Reverse Quiz</h1>
<h1>Scrawl</h1>
<p>Please enter a username to get started with the game.</p>
<input id="input_username" type="text" placeholder="Your username" />
<button id="button_username" class="button button-primary"><i class="fas fa-check"></i></button>
</div>
<div class="footer">
<p>Copyright &copy; 2021 Thomas Van Acker<br/>Project hosted on <a href="https://git.bitscuit.be/bitscuit/ReverseQuiz">Gitscuit</a></p>
<p>Copyright &copy; 2021 Thomas Van Acker<br/>Project hosted on <a href="https://git.bitscuit.be/bitscuit/Scrawl">Gitscuit</a></p>
</div>
@ -85,7 +85,7 @@ socket.on("LOBBY", function(users){
}
// Disable button if not enough players
if(users.length < 2){
if(users.length < 3){
document.getElementById("button_lobby_start").style.display = "none";
}
});
@ -94,7 +94,7 @@ socket.on("LOBBY", function(users){
socket.on("LOBBY_CLOSED", function(){
// When game busy
var page = "";
page += "<h1>Reverse Quiz</h1><p>The lobby is currently closed. Please come back in a few moments.</p>";
page += "<h1>Scrawl</h1><p>The lobby is currently closed. Please come back in a few moments.</p>";
document.getElementById("main").innerHTML = page;
});
@ -114,8 +114,6 @@ socket.on("START", function(data){
page += "<h1>Get ready!</h1>";
page += "<p>The game is about to begin.</p>";
page += "<p>Come up with false answers to a trivia quiz question to fool the other players. Afterwards, find the correct answer to the question, but don't get fooled by your friends wrong answers.</p>";
page += "<p>If you answer a question correctly, you gain 3 points. If someone else thought your false answer was correct, you gain 1 point. Get the most points to win the game!</p>";
page += "<button id='button_ok' class='button button-primary' onclick='button_ok()'><i class='fas fa-arrow-right'></i>&nbsp;&nbsp;&nbsp;Let's begin!</button>";
// Show page
@ -128,10 +126,16 @@ socket.on("WRITE", function(data){
var page = "";
page += "<p>Question "+data.questionNr+" of "+data.questionsTotal+"</p>";
page += "<h4>"+data.question+"</h4>";
page += "<p>Enter a <b>false</b> answer.</p>";
page += "<input type='text' placeholder='Wrong answer' id='input_write' /><br/>";
page += "<p>Line "+data.lineNr+" of "+data.linesTotal+"</p>";
page += "<div class='story'>";
for(var i=0; i<data.lineNr-1; i++){
page += "<h5>"+data.lines[i]+"</h5>";
}
page += "</div>";
page += "<p>Enter the next line.</p>";
page += "<input type='text' placeholder='The Next Line' id='input_write' /><br/>";
page += "<p id='text_write_error' style='display: none; color: #BB2266; '></p>";
page += "<button id='button_ok' class='button button-primary' onclick='button_write()'><i class='fas fa-check'></i>&nbsp;&nbsp;&nbsp;Submit</button>";
@ -171,18 +175,22 @@ socket.on("PICK", function(data){
var page = "";
page += "<p>Question "+data.questionNr+" of "+data.questionsTotal+"</p>";
page += "<h4>"+data.question+"</h4>";
page += "<p>Line "+data.lineNr+" of "+data.linesTotal+"</p>";
page += "<div class='story'>";
for(var i=0; i<data.lineNr-1; i++){
page += "<h5>"+data.lines[i]+"</h5>";
}
page += "</div>";
page += "<div id='pick_buttons'>";
page += "<p>Select the <b>correct</b> answer.</p>";
for(y=0; y<data.answers.length/4+1; y++){
page += "<p>Select the line you prefer.</p>";
for(y=0; y<data.submissions.length/3+1; y++){
page += "<div class='row'>";
for(x=0; x<Math.min(4, data.answers.length-y*4); x++){
page += "<div class='three columns'>";
for(x=0; x<Math.min(3, data.submissions.length-y*3); x++){
page += "<div class='four columns'>";
page += "<button class='button button-primary u-full-width' onclick='button_pick("+(y*4+x)+")'>";
page += data.answers[y*4+x];
page += "<button class='button button-primary u-full-width' onclick='button_pick("+(y*3+x)+")'>";
page += data.submissions[y*3+x];
page += "</button>";
page += "</div>";
@ -210,16 +218,20 @@ socket.on("ANSWER", function(data){
var page = "";
page += "<p>Question "+data.questionNr+" of "+data.questionsTotal+"</p>";
page += "<h4>"+data.question+"</h4>";
page += "<p>Correct answer: <b>"+data.answers[data.correctAnswer]+"</b></p>";
page += "<p>Line "+data.lineNr+" of "+data.linesTotal+"</p>";
page += "<div class='story'>";
for(var i=0; i<data.lineNr-1; i++){
page += "<h5>"+data.lines[i]+"</h5>";
}
page += "</div>";
page += "<p>Preferred submission:<br/><b>"+data.submissions[data.bestLine]+"</b></p>";
// Table with results
page += "<table class='u-full-width'>";
page += "<thead>";
page += "<th></th>";
page += "<th></th>";
page += "<th>Answered</th>";
page += "<th>Picked</th>";
page += "<th>Wrote</th>";
page += "<th>Change</th>";
page += "<th>Points</th>";
@ -229,8 +241,8 @@ socket.on("ANSWER", function(data){
for(i=0; i<data.usernames.length; i++){
page += "<tr>";
page += "<td>"+data.usernames[i]+"</td>";
page += "<td>"+(data.userPick[i] == data.correctAnswer ? "<i class='fas fa-check' style='color: #22BB66;'></i>" : "<i class='fas fa-times' style='color: #BB2266;'></i>")+"</td>";
page += "<td>"+data.answers[data.userPick[i]]+"</td>";
page += "<td>"+(data.userWrite[i] == data.submissions[data.bestLine] ? "<i class='fas fa-trophy' style='color: #FFD700;'></i>" : "")+"</td>";
page += "<td>"+data.submissions[data.userPick[i]]+"</td>";
page += "<td>"+data.userWrite[i]+"</td>";
page += "<td>+"+data.pointsDiff[i]+"</td>";
page += "<td>"+data.userPoints[i]+"</td>";
@ -255,7 +267,7 @@ socket.on("STOP", function(data){
var page = "";
page += "<h1>We're done!</h1>";
page += "<p>All questions were answered. Let's see who's the winner!</p>";
page += "<p>All lines were scrawled. Let's see who's the winner!</p>";
// Scoreboard
page += "<table class='u-full-width'>";
@ -276,6 +288,14 @@ socket.on("STOP", function(data){
page += "</tbody>";
page += "</table>";
page += "<div class='new-section story'>";
page += "<p>The final scrawl:</p>";
for(var i=0; i<data.lineNr-1; i++){
page += "<h5>"+data.lines[i]+"</h5>";
}
page += "</div>";
page += "<button class='button button-primary' onclick='button_restart()'><i class='fas fa-redo'></i>&nbsp;&nbsp;&nbsp;Restart game</button>";
document.getElementById("main").innerHTML = page;

115
main.js
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@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*
* This project is hosted on https://git.bitscuit.be/bitscuit/ReverseQuiz
* This project is hosted on https://git.bitscuit.be/bitscuit/Scrawl
*
*/
@ -22,17 +22,16 @@ const http = require("http");
const url = require("url");
const fs = require("fs");
const util = require("util");
const fetch = require("node-fetch");
// Vars
const hostname = "192.168.0.128"; // Enter your local IP address here
const port = 3000; // Enter a port number here
const hostname = "localhost"; // Enter your local IP address here
const port = 5000; // Enter a port number here
const STATE_LOBBY = 0;
const STATE_MANUAL = 10;
const STATE_WRITE = 20;
const STATE_PICK = 30;
const STATE_ANSWER = 40;
const STATE_RESULT = 40;
const STATE_END = 50;
var state = STATE_LOBBY;
@ -40,12 +39,10 @@ var userSockets = [];
var userNames = [];
var userOK = [];
var questionNr = 0; // Current question
var questionsTotal = 10; // Total nr of questions
var questionData = {};
var questionCorrectAnswerIndex;
var answers;
const QUESTION_CATEGORIES = [9,15,16,17,18,19,20,22,23,27,28,30];
var lines = [];
var lineNr = 0; // Current line
var linesTotal = 10; // Total nr of lines before game ends
var submissions = [];
var userWrite = [];
var userPick = [];
@ -137,14 +134,15 @@ io.on("connection", (socket) => {
state = STATE_MANUAL;
// Reset vars
questionNr = 0;
lines = [];
lineNr = 0;
userPoints = [];
for(i=0; i<userSockets.length; i++){
userPoints.push(0);
}
// Send game data
var dataUser = {usernames:userNames, questionsTotal:questionsTotal};
var dataUser = {usernames:userNames, linesTotal:linesTotal};
for(i=0; i<userSockets.length; i++){
userSockets[i].emit("START", dataUser);
}
@ -170,26 +168,10 @@ io.on("connection", (socket) => {
// Check if empty
if(data.write == ""){
socket.emit("WRITE_REPLY", {error:"Please enter a false answer!"});
socket.emit("WRITE_REPLY", {error:"Please enter some text!"});
return;
}
// Check if valid
var valid = true;
valid = valid && data.write.toUpperCase() != questionData.correct_answer.toUpperCase();
for(i=0; i<questionData.incorrect_answers.length; i++){
valid = valid && data.write.toUpperCase() != questionData.incorrect_answers[i].toUpperCase();
}
for(i=0; i<userWrite.length; i++){
valid = valid && data.write.toUpperCase() != userWrite[i].toUpperCase();
}
// Send error message if invalid
if(!valid){
socket.emit("WRITE_REPLY", {error:"This answer already exists!"});
return;
}
// Add to list
userWrite[userSockets.indexOf(socket)] = data.write;
@ -227,12 +209,12 @@ function next(){
userSockets.forEach(function(s){s.emit("LOADING");});
if(state == STATE_MANUAL || state == STATE_ANSWER){
if(state == STATE_MANUAL || state == STATE_RESULT){
// Write
state = STATE_WRITE;
// Update vars
questionNr++;
lineNr++;
userWrite = [];
for(i=0; i<userSockets.length; i++){
userWrite.push("");
@ -243,7 +225,7 @@ function next(){
}
// Stop if got all questions
if(questionNr > questionsTotal){
if(lineNr > linesTotal){
// End
state = STATE_END;
@ -268,7 +250,7 @@ function next(){
console.log(ranks);
// Send data
var data = {ranks:ranks};
var data = {ranks:ranks, lineNr:lineNr, lines:lines};
userSockets.forEach(function(s){s.emit("STOP", data);});
// Reset vars
@ -278,24 +260,8 @@ function next(){
}else{
// Load new question
console.log("Loading new question...");
var category = QUESTION_CATEGORIES[rand(0, QUESTION_CATEGORIES.length)];
fetch("https://opentdb.com/api.php?amount=1&type=multiple&category="+category)
.then(res => res.json()) // Convert to JSON
.then(json => {
// Question loaded
console.log("Question loaded!");
console.log(json);
// TODO: check response code
// Save data
questionData = json.results[0];
// Send question to players
userSockets.forEach(function(s){s.emit("WRITE", {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question});});
});
// Load data for new line
userSockets.forEach(function(s){s.emit("WRITE", {lineNr:lineNr, linesTotal:linesTotal, lines:lines});});
}
@ -304,20 +270,15 @@ function next(){
state = STATE_PICK;
console.log("Preparing PICK");
// Send question and answers to players
answers = [];
for(i=0; i<questionData.incorrect_answers.length; i++){
answers.splice(rand(0, answers.length+1), 0, questionData.incorrect_answers[i]);
}
// Send story and all writes to players
submissions = [];
for(i=0; i<userWrite.length; i++){
answers.splice(rand(0, answers.length+1), 0, userWrite[i]);
submissions.splice(rand(0, submissions.length+1), 0, userWrite[i]);
}
questionCorrectAnswerIndex = rand(0, answers.length+1);
answers.splice(questionCorrectAnswerIndex, 0, questionData.correct_answer);
console.log(answers);
console.log(submissions);
// Send
var data = {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question, answers:answers};
var data = {lineNr:lineNr, linesTotal:linesTotal, lines:lines, submissions:submissions};
userSockets.forEach(function(s){s.emit("PICK", data);});
console.log(data);
@ -325,7 +286,7 @@ function next(){
}else if(state == STATE_PICK){
// Answer
state = STATE_ANSWER;
state = STATE_RESULT;
console.log("Preparing ANSWER");
// Update points
@ -334,23 +295,35 @@ function next(){
pointsDiff.push(0);
}
for(i=0; i<userSockets.length; i++){
// Check if correct
if(userPick[i] == questionCorrectAnswerIndex){
userPoints[i] += 3;
pointsDiff[i] += 3;
}
// Check writes
for(j=0; j<userWrite.length; j++){
if(answers[userPick[i]].toUpperCase() == userWrite[j].toUpperCase() && i != j){
if(submissions[userPick[i]].toUpperCase() == userWrite[j].toUpperCase() && i != j){
userPoints[j] += 1;
pointsDiff[j] += 1;
}
}
}
// Get line with most votes
var bestLine = 0;
var lineVotes = [];
for(i=0; i<userSockets.length; i++){
lineVotes.push(0);
}
for(i=0; i<userSockets.length; i++){
lineVotes[userPick[i]] += 1;
}
for(i=0; i<userSockets.length; i++){
if(lineVotes[i] > lineVotes[bestLine]){
bestLine = i;
}
}
// Add bestLine to lines
lines.push(submissions[bestLine]);
// Send data to players
var data = {questionNr:questionNr, questionsTotal:questionsTotal, question:questionData.question, answers:answers, correctAnswer:questionCorrectAnswerIndex, userPick:userPick, userWrite:userWrite, userPoints:userPoints, pointsDiff:pointsDiff, usernames:userNames};
var data = {lineNr:lineNr, linesTotal:linesTotal, lines:lines, submissions:submissions, bestLine:bestLine, userPick:userPick, userWrite:userWrite, userPoints:userPoints, pointsDiff:pointsDiff, usernames:userNames};
userSockets.forEach(function(s){s.emit("ANSWER", data);});
console.log(data);

394
package-lock.json generated Normal file
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@ -0,0 +1,394 @@
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5
package.json Normal file
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@ -0,0 +1,5 @@
{
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}
}