400 lines
8.0 KiB
JavaScript
400 lines
8.0 KiB
JavaScript
/*
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* Copyright (C) 2021 Thomas Van Acker
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This project is hosted on https://git.bitscuit.be/bitscuit/Scrawl
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*
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*/
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// Imports
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const http = require("http");
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const url = require("url");
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const fs = require("fs");
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const util = require("util");
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// Vars
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const hostname = "localhost"; // Enter your local IP address here
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const port = 5000; // Enter a port number here
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const STATE_LOBBY = 0;
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const STATE_MANUAL = 10;
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const STATE_WRITE = 20;
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const STATE_PICK = 30;
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const STATE_RESULT = 40;
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const STATE_END = 50;
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var state = STATE_LOBBY;
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var userSockets = [];
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var userNames = [];
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var userOK = [];
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var lines = [];
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var lineNr = 0; // Current line
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var linesTotal = 10; // Total nr of lines before game ends
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var submissions = [];
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var userWrite = [];
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var userPick = [];
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var userPoints = [];
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// Create HTTP server
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const server = http.createServer((req, res) => {
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// Parse url
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const requrl = url.parse(req.url);
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var reqpath = requrl.pathname;
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if(reqpath == "/") reqpath = "/index.html";
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// Respond to requests
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try{
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// Return requested page
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res.statusCode = 200;
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res.write(fs.readFileSync("html"+reqpath));
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res.end();
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}catch(error){
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// 404 if page not found
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res.statusCode = 404;
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res.setHeader("Content-Type", "text/plain");
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res.end("404 - Page Not Found");
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}
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});
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// Create socket.io server
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const io = require("socket.io")(server); // Can only be done when server is created
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io.on("connection", (socket) => {
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console.log("New user connected!");
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// Init socket listeners
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// Disconnect
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socket.on("disconnect", () => {
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console.log("User disconnected!");
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// Remove from user lists
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if(userSockets.indexOf(socket) != -1){
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// When in users list
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name = userNames[userSockets.indexOf(socket)];
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userNames.splice(userSockets.indexOf(socket), 1);
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userSockets.splice(userSockets.indexOf(socket), 1);
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if(state == STATE_LOBBY){
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// Send new lobby
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userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
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}else{
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// Send disconnect message
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userSockets.forEach(function(s){s.emit("DISCONNECT", name);});
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}
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}
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});
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// JOIN
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socket.on("JOIN", (username) => {
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console.log("JOIN request for "+username);
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// Check if can enter in lobby
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if(state == STATE_LOBBY){
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// Add user to lists
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userSockets.push(socket);
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userNames.push(username);
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console.log(userNames);
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// Send lobby data
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userSockets.forEach(function(s){s.emit("LOBBY", userNames);});
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}else{
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// When can't enter
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socket.emit("LOBBY_CLOSED");
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}
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});
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// START
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socket.on("START", () => {
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console.log("START request");
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// Send START to all users
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userSockets.forEach(function(s){s.emit("START");});
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// Set state
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state = STATE_MANUAL;
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// Reset vars
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lines = [];
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lineNr = 0;
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userPoints = [];
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for(i=0; i<userSockets.length; i++){
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userPoints.push(0);
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}
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// Send game data
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var dataUser = {usernames:userNames, linesTotal:linesTotal};
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for(i=0; i<userSockets.length; i++){
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userSockets[i].emit("START", dataUser);
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}
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console.log("Game data sent!");
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// Reset OK
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userOK = [];
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for(i=0; i<userSockets.length; i++){
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userOK[i] = false;
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}
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});
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// OK
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socket.on("OK", () => {
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ok(socket);
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});
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// WRITE
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socket.on("WRITE", (data) => {
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// When received write from player
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// Check if empty
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if(data.write == ""){
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socket.emit("WRITE_REPLY", {error:"Please enter some text!"});
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return;
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}
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// Add to list
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userWrite[userSockets.indexOf(socket)] = data.write;
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// Perform ok
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ok(socket);
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});
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// PICK
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socket.on("PICK", (id) => {
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// When received pick form player
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userPick[userSockets.indexOf(socket)] = id;
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// Perform ok
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ok(socket);
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});
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});
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// Start HTTP server
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server.listen(port, hostname, () => {
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console.log("Server running at http://"+hostname+":"+port);
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});
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// Game methods
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function next(){
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// Go to next step of game
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// Send LOADING
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userSockets.forEach(function(s){s.emit("LOADING");});
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if(state == STATE_MANUAL || state == STATE_RESULT){
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// Write
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state = STATE_WRITE;
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// Update vars
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lineNr++;
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userWrite = [];
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for(i=0; i<userSockets.length; i++){
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userWrite.push("");
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}
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userPick = [];
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for(i=0; i<userSockets.length; i++){
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userPick.push("");
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}
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// Stop if got all questions
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if(lineNr > linesTotal){
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// End
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state = STATE_END;
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// Gather data
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var sorted = [];
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for(i=0; i<userNames.length; i++){
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sorted.push({name:userNames[i], score:userPoints[i]});
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}
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sorted.sort((a,b) => b.score-a.score);
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console.log(sorted);
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var ranks = [];
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var r = 1;
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var ls = sorted[0].score;
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for(i=0; i<sorted.length; i++){
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if(sorted[i].score < ls){
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r = i+1;
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ls = sorted[i].score;
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}
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ranks.push({name:sorted[i].name, score:sorted[i].score, rank:r});
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}
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console.log(ranks);
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// Send data
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var data = {ranks:ranks, lineNr:lineNr, lines:lines};
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userSockets.forEach(function(s){s.emit("STOP", data);});
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// Reset vars
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state = STATE_LOBBY;
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userSockets = [];
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userNames = [];
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}else{
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// Load data for new line
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userSockets.forEach(function(s){s.emit("WRITE", {lineNr:lineNr, linesTotal:linesTotal, lines:lines});});
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}
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}else if(state == STATE_WRITE){
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// Pick
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state = STATE_PICK;
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console.log("Preparing PICK");
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// Send story and all writes to players
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submissions = [];
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for(i=0; i<userWrite.length; i++){
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submissions.splice(rand(0, submissions.length+1), 0, userWrite[i]);
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}
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console.log(submissions);
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// Send
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var data = {lineNr:lineNr, linesTotal:linesTotal, lines:lines, submissions:submissions};
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userSockets.forEach(function(s){s.emit("PICK", data);});
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console.log(data);
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}else if(state == STATE_PICK){
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// Answer
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state = STATE_RESULT;
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console.log("Preparing ANSWER");
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// Update points
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var pointsDiff = [];
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for(i=0; i<userSockets.length; i++){
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pointsDiff.push(0);
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}
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for(i=0; i<userSockets.length; i++){
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// Check writes
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for(j=0; j<userWrite.length; j++){
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if(submissions[userPick[i]].toUpperCase() == userWrite[j].toUpperCase() && i != j){
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userPoints[j] += 1;
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pointsDiff[j] += 1;
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}
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}
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}
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// Get line with most votes
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var bestLine = 0;
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var lineVotes = [];
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for(i=0; i<userSockets.length; i++){
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lineVotes.push(0);
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}
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for(i=0; i<userSockets.length; i++){
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lineVotes[userPick[i]] += 1;
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}
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for(i=0; i<userSockets.length; i++){
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if(lineVotes[i] > lineVotes[bestLine]){
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bestLine = i;
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}
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}
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// Add bestLine to lines
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lines.push(submissions[bestLine]);
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// Send data to players
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var data = {lineNr:lineNr, linesTotal:linesTotal, lines:lines, submissions:submissions, bestLine:bestLine, userPick:userPick, userWrite:userWrite, userPoints:userPoints, pointsDiff:pointsDiff, usernames:userNames};
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userSockets.forEach(function(s){s.emit("ANSWER", data);});
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console.log(data);
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}
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}
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function ok(socket){
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// Set OK for this player
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userOK[userSockets.indexOf(socket)] = true;
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// Check if everybody OK
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var OK = true;
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for(i=0; i<userOK.length; i++){
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OK = OK && userOK[i];
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}
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// Send OK data
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var waitingFor = [];
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for(i=0; i<userOK.length; i++){
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if(!userOK[i]) waitingFor.push(userNames[i]);
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}
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var dataOK = {users:waitingFor};
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userSockets.forEach(function(s){s.emit("OK_REPLY", dataOK)});
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// Perform next step if OK
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if(OK){
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// Reset OK
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userOK = [];
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for(i=0; i<userSockets.length; i++){
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userOK[i] = false;
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}
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// Next step
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next();
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}
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}
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// Helper methods
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function rand(min, max){
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return Math.floor(Math.random()*(max-min) + min);
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}
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